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<td class="classHeaderTableLabel">Interface</td><td class="classSignature">public interface Genome</td>
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<td class="classHeaderTableLabel">Implementors</td><td><a href="../impl/ArrayGenome.html">ArrayGenome</a>, <a href="../impl/BinaryTreeGenome.html">BinaryTreeGenome</a>, <a href="../impl/FixedLengthStringGenome.html">FixedLengthStringGenome</a></td>
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<p></p>
 Genome encapsulates the serialized version of your Evolvables.  This should have all the information necessary to build a new Evolvable
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<th>&nbsp;</th><th colspan="2">Method</th><th class="summaryTableOwnerCol">Defined&nbsp;by</th>
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<a class="signatureLink" href="#clone()">clone</a>():<a href="../core/Genome.html">Genome</a>
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   return a copy of this Genome
   </div>
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<a class="signatureLink" href="#crossover()">crossover</a>(others:Array, np:int):<a href="../core/Genome.html">Genome</a>
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   "sexual" reproduction.</div>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
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<a class="signatureLink" href="#mutate()">mutate</a>(probability:Number):<a href="../core/Genome.html">Genome</a>
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   create a new genome based on this one with some probability of slight differences
   </div>
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<a class="signatureLink" href="#newRandom()">newRandom</a>():<a href="../core/Genome.html">Genome</a>
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   construct a new random Genome
   </div>
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<a name="clone()"></a>
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<td class="detailHeaderName">clone</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td>
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<code>public function clone():<a href="../core/Genome.html">Genome</a></code><p>
   return a copy of this Genome
   </p><p></p>
<span class="label">Returns</span>
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<td width="20"></td><td><code><a href="../core/Genome.html">Genome</a></code></td>
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<td class="detailHeaderName">crossover</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td>
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<code>public function crossover(others:Array, np:int):<a href="../core/Genome.html">Genome</a></code><p>
   "sexual" reproduction.  constructs a new genome by taking parts of parents.
   
   </p><span class="label">Parameters</span>
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<td width="20px"></td><td><code><span class="label">others</span>:Array</code> &mdash; Array full of Genomes representing other parents.
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<td class="paramSpacer">&nbsp;</td>
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<td width="20px"></td><td><code><span class="label">np</span>:int</code> &mdash; number of crossover points
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<span class="label">Returns</span>
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<td width="20"></td><td><code><a href="../core/Genome.html">Genome</a></code> &mdash; 
                        Genome - new Genome
   
                        
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<td class="detailHeaderName">mutate</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td>
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<code>public function mutate(probability:Number):<a href="../core/Genome.html">Genome</a></code><p>
   create a new genome based on this one with some probability of slight differences
   </p><span class="label">Parameters</span>
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<td width="20px"></td><td><code><span class="label">probability</span>:Number</code> &mdash; - number between 0 and 1 representing the probability that the genome will mutate.
   </td>
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<p></p>
<span class="label">Returns</span>
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<td width="20"></td><td><code><a href="../core/Genome.html">Genome</a></code> &mdash; 
                        Genome - new Genome
   
                        
                     </td>
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<td class="detailHeaderName">newRandom</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td>
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<code>public function newRandom():<a href="../core/Genome.html">Genome</a></code><p>
   construct a new random Genome
   </p><p></p>
<span class="label">Returns</span>
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<td width="20"></td><td><code><a href="../core/Genome.html">Genome</a></code></td>
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